iPhone Purchase Enhancements

Apple Watch

When Apple first launched the Apple Watch there was an immense amount of work to be done in order to inform customers of Apple Watch’s capabilities. As an Interactive AD, I led a 5 person design team that covered mobile, desktop, and Apple Store App designs of retail marketing work.

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Challenge

With consumer anticipation high around a new product being released through Apple’s website, there needed to be a new infrastructure built in order to showcase the products. The structure that the Apple framework was constructed upon was built to support the selections of deciding between 1-2 major skus. The new product introduced 25+ new skus. Major engineering constraints were in order to create a beautiful customer facing experience.


iPhone Buy Flow

Opportunity

A main business objective was to inform users about the size of bands as well as the watch face. A variety of tools were concepted and produced to assist users in selecting the right product for themselves

iPhone Buy Flow

Apple Watch Try-On

When Apple Watch was being introduced for the first time to consumers, a program called “Apple Watch Try-On” was created. This allowed users to find a store close to them to make an appointment to try on a watch sku of their choosing thus leading to more confident purchases.

Apple Watch Try On Mobile Experience Apple Watch Try On Desktop Experience Apple Watch Try On Desktop Experience

Results

Apple Watch launched with a beautiful customer interface for each of the new product lines. There was over 4.4 million impressions to the Apple Watch pages on apple.com with a 19% click through rate to configure. 5% of all global customers bought the first round of inventory, resulting in the product selling out.

The Apple Watch Try-On tool booked solid for the first 2 weeks of try-on appointments. Additional features like favoriting that were implemented for the first time had a 4% global adoption rate.

Apple Watch Try On Desktop Experience